A community-collated hub for all things RimWorld Modding.
If you’re looking for a new C# project but don’t know where to start, here are some ideas. As there are more than enough things to learn when you start out, ideas here are small and utilitarian. The philosophy behind them is that mods here can be considered “afternoon projects”, as a sort of overly optimistic estimate of the time requirement. This isn’t taking into account Hofstadter’s law.
Hofstadter’s Law: It always takes longer than you expect, even when you take into account Hofstadter’s Law.
Idea | Special skill |
---|---|
Make animals assigned to miners/hunters haul fruits of their labour | AI |
A comp, with CompProperties. Weapons with custom effects? | Basic C# |
Mental breaks | AI/Jobs |
Pawn interaction | AI/Jobs |
An endless joy activity | Jobs |
Enemies invulnerable to certain damage types/ e.g. melee only | Harmony |
Boxing ring, as joy/melee training/relationship improvement | AI/Jobs |
Stop, Drop and Roll to self-extinguish | Harmony |
More inspirations. For animals, for enemies? | Basic C# |
A new butchering job that only selects corpses with less than 75 meat | Basic C# |
Proposal with roses/flowers for increased success chance | Jobs + Harmony |
Huskies are easier to train using beer | Harmony |
Comp that gives hediff upon equipping apparel/gun | Basic C# |
Different traps. Refuelable, reusable, animal-lures, etc | Basic C# |
Prisoner gladiator arena | AI/Jobs |